Friday, May 21, 2010

Jools Watsham's Developer Diary - May 21, 2010

Friday May 21, 2010: The project that is code-named Smoke is now a go! It's official. It's happening. There's no stopping it. The train has left the station. Hello Smokey. This is a super short project, so I expect you'll be hearing details of this project about the same time we're able to chat about Spirit. Smoke is SOOOO different from anything we've ever made before. I imagine some Dementium and Moon fans will be like, WTF? But, to be honest, Smoke is aimed at a different audience, which is exciting for us... and the audience hopefully. :)


Spirit is moving along very nicely. We're now nearer the end than we are the start of the project. I'm still not sure when we're going to reveal what the game is, but I'll be sure to let you know when I do. The game is turning out to be everything that I hoped it would be. There are some rough edges that need to be filed down, and I hope we find the time to do so in the Alpha phase... which is coming up pretty soon! The entire team is kicking some major booty, and the game is rockin' as a direct result of that effort. The publisher has been great to work with, which allows the development process to be effective.


Face is going through a big change that is great for the project. This game is nowhere near completion, so it'll be a while before I can give any details. I'm really excited about it though.


I hope you're having a great day. TTYL.


Jools

4 comments:

  1. Dang! I'm sure looking forward to know what kind of game smoke is!! I wonder if it'll be a platfomer or a puzzle game...

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  2. I'm curious about all the projects :)
    can't wit to hear about them.
    still waiting for Dementium II launch here btw...

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  3. http://www.youtube.com/watch?v=ejCYqynPAjI&feature=player_embedded That should be in Dementium 3 as a monster. So I say put all games on hold and make Dementium ;)

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  4. Wow, you're right Trent! That is creppy and awesome. ;)

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