Tuesday, June 29, 2010

Update Time!

It's update time!

Spirit is progressing very nicely. I took a build of the game to E3 and had a number of people play our new baby to see how they handled it. It was very informative. Now that we're in Alpha it is the perfect time to have lots of different people play the game and see what does and doesn't work. We have three weeks left in Alpha, and the list of tweaks seem just about manageable, which is splendid.


Smoke is moving along at lightning speed. Have I mentioned that this project time-line is incredibly short? :) Fortunately, Smoke is a small game aimed at a younger audience so the scope fits the time-line... when you throw awesomely experienced people at it who are working as furiously as hell-fire to get it done! ;)


As I mentioned before, Face was going through a big change and now we're through with that change and back to making the game. The time-line has been extended as a result of this change and it seems plausible that we'll have a playable at E3 2011. So, it'll be a while before I'll have anything more concrete to share on this one.


If you haven't already checked it out, please go see my E3 2010 video recap - it's just 7 minutes long.


I hope you're having a great day. TTYL.


Jools

4 comments:

  1. the wait takes forever.

    anyway thanks fr the update!
    nice to see you guys had a hell of a time at the E3!

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  2. lucky people who got to play Spirit, I'm dying to know what it is

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  3. Hello this is kinda of topic very off lol. but where there going to be any vehicles in Dementium 2 because I found a file called (Buggy Dynamics Parameters) it has physics for a car in the game but I never saw a car or did I miss it? well if you could tell me what this file was meant for that would be cool just wounding thanks!

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